"2 Part Maze" by thehermit2 Love the randomization aspect - you never really know what to expect. Unfortunately, this doesn't change two crucial facts:
One, a maze is a maze. Even with a massive number of possible configurations, it still requires no real thinking (with or without portals) beyond "Get from A to B by repeatedly doing C". It's a great time killer, because you can't just memorize it, but it doesn't really add anything to Portal that wasn't already there.
Two, I couldn't find any real logic as to how to get through the maze. Beyond the dot signs, I couldn't really tell where I was in relation to where I wanted to be. I completed the map three times (out of five attempts - the other two I got so hopelessly lost that I gave up), and each time had to resort to brute force tactics, trying every possible portal placement until I found the exit.
Overall, its a great idea, and a great map. It's a great way to kill ten minutes, but innovative? Not really.
pmk4 by mazk1985 This. Is. Awesome.
I'll get to the innovation in a bit; for the moment, I just want to say how cool this map is to play. There are multiple solutions to most puzzles, and a lot of creative, lateral thinking combined with sound logic is needed, in just the right ratios, to succeed. The new (at least, I think it's new) music sets a great tone, and the puzzles are some of the most inventive I've seen since my first run through the official maps.
Now, the innovation. The colored doors actually add a great deal to the game play. Just as any real innovation does, they added a lot to the gameplay without seeming like a gimmick. You introduced them at just the right pace, letting us see how they worked in the first chamber, and then giving us a series of increasingly complex challenges as the map progressed. Awesome.
Just two little problems: first, the rocket turret. It didn't seem to detect me properly; even at times when it should have targeted me, it just sat there, forcing me to find an alternate solution. Granted, it didn't cause me too many problems - your map is open ended enough that I was able to work around it - but still, it's annoying. Second, even though you have two chambers (elevator = new chamber, right?), the second lacks a welcome sign. Nothing much, but they're a nice touch.
You've got my vote; now where's PMK 5?
